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27 October 2008 • •: 27 October 2008 •: 3 November 2008 •: 5 November 2008 Game of the Year Edition •: 8 September 2009 •: 16 April 2010, Mode(s), LittleBigPlanet, commonly abbreviated LBP, is a, based on, for the first announced on 7 March 2007, by at the (GDC) in,. It was developed under the title The Next Big Thing by and was published. Many saw the game as an important title for Sony's PlayStation 3. The game received a positive reaction from critics and has been praised for its presentation, including its graphics, physics, and audio, along with its gameplay and large array of customisable costumes and online features. Additional praise was given to its scope and future potential based on user-created content; minor criticism was reserved for specific elements of the gameplay mechanics and level creation facilities. LittleBigPlanet has won a considerable number of awards.

A was released in November 2009, featuring new levels and content. The game was offered by Sony as a free download as part of their 'Welcome Back' program, following the of 2011.

Contents • • • • • • • • • • • • • • • • • • • • • • • • • • • • • Overview [ ] The game revolves around the player's control of a small character, known as a Sackboy or Sackgirl — or gender-neutral Sackperson — owing to their appearance, in a variety of scenarios. Though the game features a set of pre-built for the player to explore, the game's customisable nature is equally important, from altering the player's character and personal space, to building entirely new objects and levels, and then sharing and playing them online with other players as part of the LittleBigPlanet community. Main features [ ] Sackboy can run and jump and grab certain objects.

Grabbable objects can have the designation of being purely for mobility, such as swinging, or they can be pushed, pulled, switched, or operate in other manners. The player uses these abilities in several ways: to play and explore the environments that come with the game, which feature platforming elements such as jumping, pushing, grabbing and running, and which make use of the game's robust; to create their own content, such as simply placing stickers into levels, in addition to using the to create, destroy, edit and manipulate levels; and, finally, to share creations, by publishing items such as levels and objects with the online community, and play these creations online with others.

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These three modes are described simply by the title's tagline: Play. The player begins the game with an introductory level, and then go inside their own 'pod', a personal space from which they can access the three modes of gameplay, and decorate the room with stickers and decorations. Initially, only the Play mode is available and the player must complete the first area of the game and some tutorials, narrated. Once the basics are mastered, the player is free to play the rest of the game.

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Core gameplay [ ] The Play section of LittleBigPlanet consists of a number of levels that have been created by, and are based around different themes that draw inspiration from real-world locations, such as gardens, dry deserts, streets, icy stages, and other places. By completing the levels available to them (by reaching the scoreboard), the player may then advance the story and play further unlocked levels. The story mode comprises eight themed areas, with each area containing three or four main levels, and some of these levels in turn contain collectable keys to unlock bonus mini-levels.

The main story mode comprises more than 50 pre-built levels in total. A screenshot from the Savannah level Swinging Safari in LittleBigPlanet.

To control their Sackboy character, the player moves by using the analogue sticks, jump with varying degrees of height depending on the pressure applied to the action button, and grab onto objects to either move or swing on them. In addition to regular left-and-right movement, and despite the 2D look of the game, levels consist of three levels of depth—the foreground, middleground and background—and may be traversed between either automatically by the game itself, or by the player's command. The player can opt to emote their Sackboy by applying varying degrees of delight, fear, sadness, and rage, control each arm independently through the analogue sticks, slap other players by jerking the arm movement with the analogue sticks, and use the Sixaxis motion-sensing functionality to animate the character's head and body.

The player can access the menu at any time during the game by pressing the square button. A large variety of pre-built objects are present in levels which may be interacted with.

Those, along with objects that have been constructed out of simple shapes can be given specific materials, which act in a manner physically similar to those they represent. Examples include soft sponge, gripping rubber, and tough wood. Objects that are built with mechanical components, such as motors, pistons, jets, wires and springs also act appropriately.

Along with these objects, levels contain dangers that the player must avoid. Examples include objects or platforms that have been set on fire, and explosives that can damage the player's Sackboy if he strays too close. Explosives can also be used to blow up sections of the level. The player's Sackboy can also be crushed to death if trapped under or between heavy items and drown in water. As the player progresses through the level, he encounters checkpoints - points from which the player can resume upon death. Each level contains a number of 'score bubbles', initially known as 'sponge' in early demonstrations of the game, which may be collected in order to increase the player's score to beat their own, and other players', high scores.

Users may collect larger bubbles known as 'prize bubbles' which contain collectable items. Many of these bubbles are hidden or are in hard-to-reach places, and contain items such as new stickers and decorations, or new materials and objects that may be used in the Create mode for the user's own levels. Certain stickers, when placed properly, trigger events. Special clothing and accessories for the player's Sackboy is obtained by completing a level without losing a life, also known as acing a level. In addition to the prize bubbles, collectable keys found in main levels unlock new mini-levels with unique goals, such as skipping a spinning pole or bouncing to grab bubbles.

There are also unlockable time trial levels such as bobsleigh racing. Throughout the story mode, players collect prize bubbles which unlock materials, objects, stickers, decorations, sound effects and music tracks which can be used in Create mode. Content creation [ ]. A demonstration of the character customisation available in LittleBigPlanet. The player may customise their character in a range of ways. They are able to select a base colour and texture for their Sackboy from a range of materials and designs along with giving them pre-made items including clothes, masks, swords and capes.

By placing stickers and decorations on their Sackboy, it is possible to make new kinds of costumes. The game also features items based on other PlayStation franchises, such as a soldier from; and character models based on,, and the from the series; Nariko from;,,, and from; Sephiroth from; a from the; as well as Ryu, Guile, Chun Li, and Zangief from; characters from the franchise; and Ezio from. Although the Create aspect does include minor tweaks to existing levels whilst they are being played, such as placing stickers and decorations in levels, the main focus of this mode is the level editor. The editor incorporates a large number of editing facilities to create levels from a low to a high degree of complexity. The player may create new objects by starting with a number of basic shapes, such as circles, stars and squares, and then 'painting' a shape into the level using one of the many materials. Objects may be glued to each other or to the level.

More mechanical features are also available, such as connecting objects together with string, using bolts to spin objects, or using various kinds of triggers. Rocket motors can be attached to objects to propel them across a level. After creating custom objects, the player may save their creation to a library for later use, and even share their object by placing it inside a prize bubble in their level, so that other players who play the level can collect it and may use it in their own levels. In order to facilitate the creation process and to accommodate any mistakes made, the editor features a manipulatable time system, whereby the player may 'rewind' the editor, which acts as an undo feature, or pause the editor, which temporarily halts objects that run under the physics engine, such as gravity acting on falling or rolling objects. In addition to his narration for other parts of the game, Stephen Fry provides the voice-over for the large number of video and interactive tutorials that accompany the create mode, a number of which must be completed in full before unlocking a new set of objects for use. User-generated content is not limited to the player's region, but is available worldwide.

Although the feature was initially announced with the game, the ability to use create mode with other players online was not included in the final release. This functionality was added to the game through a software patch in November 2009 following a public closed test. Users are able to invite up to three people from their PlayStation Network Friends list to join them and create levels together.

Online community features [ ] A large part of LittleBigPlanet is the global community features through the for the player to interact and share their 'patches' —levels and other modifications—as well as online play. As of September 2011, more than 5 million user-created levels have been published. The main focus of the Share component is the ability for level creators to publish their levels and objects to the online community for other people to play. Once a custom level has been played through, the player is able to tag the level with a list of predefined words, and may cycle through the word choice to find the most appropriate. This allows other players to quickly find their level of choice.

The player can search by a specific tag such as 'Beautiful'. The player has a 'heart' feature available to them, which allows them to specify which levels, stickers and decorations they prefer; in this way, people can heart to show appreciation for other people's creations, and visit their online friend's hearted items, or visit the creator of a hearted item, then view his or her hearted items, and so on.

An official community website called the LittleBigWorkshop complements the in-game sharing features. Logging on with their PlayStation Network IDs, users are able to create for level designs, view in-depth tutorials and take part in challenges. It is additionally the home of the official forums. Among its other features, the website allows users to upload in-game videos and photos. LittleBigPlanet features a range of multiplayer options. Levels can be played online with up to four players, locally with up to four players or with a mixture of up to four online and local players. Up to four local users can play together in Create mode, whilst the ability to create levels with up to four players online has been added in an update.

The way in which users undertake the level is dependent on the design of the level and how the users choose to play, allowing the players to choose whether they play cooperatively or battle against each other to get to the finish line first, or collect the most bubbles. In the weeks following the game's release, some users reported on community forums that levels they had created had been taken down for 'moderation', and were no longer available to play.

A representative from Sony stated that once a level is flagged by players using the in-game Good Grief system, levels were reviewed by a moderator and only removed if deemed inappropriate. On 11 November 2008, SCE confirmed that around 200 levels —less than 0.5 percent of levels published — had been removed, the majority of which contained obscenity, while the rest were removed due to copyright violations. Media Molecule acknowledged there were issues with the moderation system and released an update in December to help rectify them. In addition to an on-screen message, users are notified with a PSN message when a level they have published is removed, along with information on the reason for its removal. They are able to play and edit the level themselves whether on or offline. The developers have clarified the rules regarding what is and is not appropriate and have made several changes 'behind the scenes' which they hope will 'alleviate most of the issues that creators have experienced.'

Web-based portal and API [ ]. A screenshot of the early prototype, Craftworld, depicting Mr. Yellowhead dragging blocks from water. They chose to pitch their idea to Harrison using their own software, rather than, which allowed for bullet point information as in standard presentations, but also for live, controllable movement of game characters. By their own admission, the pitch was vague and they had deliberately toned down the creative aspect of the game—which they felt may have appeared as 'weird' for a console game—for fear of negative reception of their pitch by Sony. They presented the prototype purely as a playable game, and only briefly mentioned the user created content aspect; Evans relates that Harrison actually picked up on the creative side, and had asked them why they had chosen not to explore this element further.

The meeting, which had been scheduled to last 45 minutes, eventually lasted 3 hours at the end of which, Sony agreed to fund the project for six months. After some further development, the team were asked to present what they had done to Sony in what Healey describes as a ' style scenario'. Following this, Sony gave them a deal to develop LittleBigPlanet for the PlayStation 3 in exchange for exclusivity and ownership of the intellectual property. Media Molecule became incorporated as a company in February 2006.

Despite backing from Sony, Media Molecule were unsure about exactly what direction they were going to take the game. They also worried about whether people would understand, or even like the game, but these worries were dispelled after its first presentation. Media Molecule were aware of the fact that Sony wanted them to demonstrate the game at the upcoming 2007, but they were not told they were to be part of Phil Harrison's keynote speech until near the date it was due to take place. Healey stated that it was only when they arrived in San Francisco for the conference that they realised just how much backing Sony were devoting to the game—much more than Media Molecule had previously thought. Healey relates that although the revelation of Sony's faith in the game boosted their confidence, additionally, it increased the pressure on them with the realisation that their task had become much greater than originally anticipated. The game was less than one year into development, when it was first shown at GDC 2007. Evans remarked that this public approach to the game's development meant they had been able to react to feedback from the community, and the game had been specifically designed to allow them to easily implement further developments in the future, based on demand from players.

In the game players can earn an in-game costume of Mr. Yellowhead by completing the last level in the Story Mode without losing a life. Marketing [ ] Both Sony Computer Entertainment and Media Molecule undertook a large-scale marketing campaign in the run-up to the game's release. In North America, SCEA partnered with several major online retailers to offer unique bonus gifts to customers pre-ordering the game from the selected retailers. These gifts include codes to access additional in-game costumes, a sticker book, a burlap pouch and an official game guide. In the UK, SCEE partnered with online retailers to offer downloadable costumes, such as the Nariko character from, to customers who pre-order the game. A temporary shop in the UK was set up in city centre, where people were able to play the game before its release.

The shop moved to central London in October. In addition to a chance to play the game, it offered such activities as T-shirt making.

To market the game to an online audience, a website campaign to 'reclaim Pluto as the ninth planet', Proposition Pluto, was released as a marketing tool several weeks before the game's release. On 17 December 2009, LittleBigPlanet content including virtual clothing and furniture was released for.

Users are also now able to meet players and launch into an online LittleBigPlanet game from within PlayStation Home with advanced options. On 13 May 2010, a LittleBigPlanet was released in PlayStation Home called the 'LittleBigPlanet PlayGround'. It features a mini-game called the King’s Snap Happy Photo Challenge where users find the target, snap a shot, and unlock Home rewards. There's also a sub-space called 'The Creator' where users can create their own wallpapers for their PS3's XMB and coming soon is the LittleBigPlanetDerby which will be a carnival style mini-game. In addition to the Game Space, a personal space was released that users can purchase called the 'LittleBigPlanet Pod Penthouse' which is designed after the Pod in LittleBigPlanet.

Release/Re-release [ ] A demo version of the game was planned for release on the PlayStation Network in the fourth quarter of 2007, but was delayed until 2008. The demo was again delayed until 11 September 2009, when it was released alongside the Game of The Year Edition.

Original announcements pointed to a full release early in 2008, but Sony later said the game had been delayed until September 2008 in the UK. During the Sony PlayStation Day on 6 May 2008 in London, Sony announced the game would be delayed for one month, but also confirmed release dates for 21 October 2008 in North America, 22 October in Europe, 24 October in the UK and Ireland, and 30 October in Japan.

Originally intended for a release in mid-to-late October, a last-minute delay involving a licensed song in the game's soundtrack delayed the game's release worldwide. It was released in North America and Japan at the end of October 2008, and in Europe at the beginning of November 2008. On 17 October 2008, SCEE instigated a worldwide recall of LittleBigPlanet and announced the game's release be pushed back after a PlayStation Community member reported the lyrics to one of the licensed songs in the game included passages from the and could therefore be offensive to. However, no actual complaints regarding the music were made.

The song, entitled 'Tapha Niang', was by artist, himself a devout Muslim. The game was patched twice, the day before its release for players who had received the game early, before its intended release date. The first update did not affect the song, and was released to patch online issues, modify jetpack controls, and add further costumes, whilst the second updated the game to remove the vocals from the track, leaving only an instrumental. Some American Muslims responded to the recall and stated that they were offended by the restriction of freedom of speech.

Zuhdi Jasser M.D., head of the American Islamic Forum for Democracy, was quoted as saying, 'Muslims cannot benefit from freedom of expression and religion and then turn around and ask that anytime their sensibilities are offended that the freedom of others be restricted.' SCEA announced new versions of the game that would be shipped to North American retailers the week commencing 27 October 2008.

On 20 October 2008 an SCEE press release stated LittleBigPlanet would start to appear in stores in the United Kingdom, Europe, Middle East, Australia and New Zealand no later than the week commencing 3 November 2008 on a country-by-country basis. Later the same day SCEE confirmed the UK release date as 5 November. Beta phases [ ] A public of the game was previously scheduled for the summer of 2008, but it was later announced that only private beta testing would take place; a public demo was mentioned as a 'possibility'. However, in a later interview, Alex Evans, Co-Founder of Media Molecule, said a beta would be released in September 2008 describing it as 'a public beta, but limited at the same time'. The first beta became playable on 23 September 2008, when gaming website began offering beta codes to its members on the same date, with a total of 5,800 codes available; the website quickly buckled under the influx of visitors, with many unable to load the site. Subsequently, several other gaming websites including and offered beta codes to their users.

Players were able to play the beta until it ended on 12 October. Although Sony had originally planned to erase all levels created by players during the beta period, an official poll was held to let the players decide their fate; the players voted to keep the levels. These levels were carried over to the final game, although save game data and progress made in the beta was not. Future developments and downloadable content [ ].

See also: A feature the title lacks, but was included in demonstrations, is the ability to create stickers by importing images from the console's hard drive. When initially asked about the missing feature, Alex Evans replied that its removal was due to time constraints, and that a patch before Christmas would enable the feature. A later forum post from a PlayStation official countered this by stating image import would not be appearing 'for a variety of reasons'.

Further speculation arose when Media Molecule posted an image to their Flickr page after both statements were made, showing the image import tool in action, and a television advert for the game demonstrated family photographs in a custom level. It was originally intended that players would be able to use the content creation mode with other players online however this feature was dropped before the game's release. Online Create was added to the game via software update 1.21. In a demonstration at the 2009, footage of LittleBigPlanet being played with was shown. This led to many people to believe that a PlayStation Move DLC pack would be released, allowing the creation of Move levels. It was later revealed that the footage was from a spin-off game,, and a Move pack was later released for the sequel,.

Major updates and downloadable content packs [ ] On 23 December 2008, weapons were introduced into the game with the release of a -themed game pack titled ' Metal Gear Solid Level Pack'. A power-up, called the 'Paintinator', can be used to activate 'Paintinator Switches', can destroy certain enemies, and can be picked up similarly to a jet-pack (which is by simply touching it). The player can also add the Paintinator to custom levels. The game pack includes new Metal Gear Solid-themed stickers, music that can be placed in user-created levels, and various character costumes.

In April 2009, Media Molecule released a free software update dubbed ', the first major update for the game. New features that were introduced with this update include the ability for the user to play their own music from the PlayStation 3's hard drive whilst in their Pod or in 'Create' mode, the ability to turn a prize collection in user-created levels on or off and improvements to the character customisation process.

Changes were also made to some creation tools including the ability to hide mechanical objects such as bolts and pistons. Shortly after this update, Creator Pack 1 was released as a downloadable content pack for free.

This pack added new Create mode tools including a new type of checkpoint which provides the player with an infinite number of lives for a given section, a tether-less version of the jet-pack (allowing the player to hover around more freely) and a power-up removal marker which forces the player to drop any power-ups such as the Paintinator or jet-pack. The update also included a tool to allow the creator to trigger changes in the entire level's lighting and other environmental settings, when the player passes a certain point or performs an action. In addition to characters from other franchises appearing in LittleBigPlanet, Sackboy has also appeared in other video games. In March 2009, an add-on was released for which made Sackboy available as a playable character.

Sackboy is also in, a game released on the PlayStation Network based on the 2005 PC game, by LittleBigPlanet creator, Mark Healy. Sackboy has also appeared in and.

A 'Game Of The Year Edition' was released only in North America on 9 September 2009. The Game of the Year Edition includes many downloadable content packs, along with new levels made by various LittleBigPlanet community members. (See the section.) In August 2009, Media Molecule announced that a future update would add water to the game. Eventually, it was revealed that the water would be released as part of a -themed downloadable content pack that arrived on 22 December 2009. Much like the Metal Gear Solid pack, the premium downloadable content pack contained six new levels and also unlocks new Creator tools allowing users to use the new mechanics in their levels. It allows the user to add water to their levels, and these tools include a Global Water Object allowing users to trigger changes in the water properties of their levels as well as a water-activated switch, a scuba-gear pick-up and a bubble machine. The pack also features Pirates of the Caribbean-themed stickers, decorations, music, backdrops, objects and materials.

Whilst users are required to purchase this pack in order to create levels with water and water-related items, users are able to play levels utilising the features whether they purchase the pack or not. Game of the Year Edition [ ] A Game of the Year Edition of LittleBigPlanet was released in North America on 8 September 2009. This version included all of the content from the original game, as well as exclusive levels from 18 members of the LittleBigPlanet community (along with short videos of each of them explaining the levels). The re-release also includes the ' Metal Gear Solid', 'Monsters', and 'History' costume and level packs and the 'Animals' costume pack. A limited number of copies of the game also included a code, giving the player access to a beta of. Initially there were no plans to release the Game of the Year Edition in Europe, however a European version was eventually announced for release on 16 April 2010. The Korean language version of the Game of the Year Edition is available in South Korea.

Music [ ] In addition to the game's score, there are 22 collectible normal songs and 9 collectible interactive songs that can be used in a player's level after being obtained in story mode. Normal Music [ ] Licensed Music • 'Tapha Niang' - 's Symmetric Orchestra* • 'The Battle on the Ice' from - composed by • 'Dancing Drums' - • 'My Patch' - • ' - The Noveltones • 'Rhythm Track Vol. Main article: Media Molecule and Sony initially indicated that there were no plans to create a traditional sequel to LittleBigPlanet. Alex Evans said he didn't want to ship a traditional sequel because of the 'huge emotional investment' users have made in LittleBigPlanet.

Game creators focused on 'expand[ing] the game without partitioning the audience' to preserve the user-generated content from LBP. In May 2010, Media Molecule announced that recent rumours of a full sequel were true and that was in development, and that users would be able to use all the DLC released for LittleBigPlanet and all its user-generated content. Games magazine revealed the first details of LittleBigPlanet 2 in its June 2010 edition. The sequel was released in January 2011. PSP game [ ].

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20 October 2008. Retrieved 29 August 2010. • To: Sony Computer Entertainment & Media Molecule While playing your latest game, 'LittleBigPlanet' in the first level of the third world in the game (titled 'Swinging Safari'), I have noticed something strange in the lyrics of the music track of the level. When I listened carefully, I was surprised to hear some very familiar Arabic words from the Quran. You can listen to part of the track here: mt14.quickshareit.com/share/p.lip22503c0.wav The words are: 1- In the 18th second: 'كل نفس ذائقة الموت' ('kollo nafsin tha'iqatol mawt', literally: 'Every soul shall have the taste of death'). 2- Almost immediately after, in the 27th second: 'كل من عليها فان' ('kollo man alaiha fan', literally: 'All that is on earth will perish'). I asked many of my friends online and offline and they heard the exact same thing that I heard easily when I played that part of the track.

Certain Arabic hardcore gaming forums are already discussing this, so we decided to take action by emailing you before this spreads to mainstream attention. We Muslims consider the mixing of music and words from our Holy Quran deeply offending. We hope you would remove that track from the game immediately via an online patch, and make sure that all future shipments of the game disk do not contain it.

We would also like to mention that this isn't the first time something like this happened in videogames. Nintendo's 1998 hit 'Zelda: Ocarina of Time' contained a musical track with islamic phrases, but it was removed in later shipments of the game after Nintendo was contacted by Muslim organizations. Last year, Capcom's 'Zack & Wiki' and Activision's 'Call of Duty 4' also contained objectionable material offensive to Muslims that was spotted before the release of the final games, and both companies thankfully removed the content. We hope you act immediately to avoid any confusion and unnecessary controversy, and we thank you for making such an amazing game. Regards, yasser • Farivar, Cyrus (20 October 2008)..

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External links [ ] • •.

Oh, but I understand the issue, it's all fun and games when you get a copyright allowance to make a DLC with characters from a company, but to maintain it there it's a pain in the ass, I remember Deadpool being removed numerous times from the store, such a good game. I'm quite sure people mentioned on.org that the DC Comics pack is cross buy, either you buying the PS3 or PS Vita version (which have different content, but goes by the same name), you get both avaiable for download. The vita version isn't on the store (once again.) but when it reappears, you should find it on your download list, provided that you have bought the PS3 version. EDIT: looked into it and nope, what gives you access to the vita content is the DC season pass which is way more expensive. The link for the DC comics DLC is avaiable to me (althought it might be because I already purchased it) but you might want to give it a try?

Maybe it's because I bought the Vita pack first, but I had to buy the DC DLC pack for the Vita and PS3 separately. The link for the DC comics DLC is avaiable to me (althought it might be because I already purchased it) but you might want to give it a try? When I login on the PlayStation store Portugal, the link becomes broken: About only the DC Season Pass giving you access to VITA content, no, that's not what the European Store says: Description of the DC Pack for LittleBigPlanet 2 PS3: 'Download this Premium Level Pack to get this original superhero story, plus all these goodies from the DC Comics™ universe to create your own super-powered masterpieces: • Hero cape power-up. • Wall jump and invisible materials.

• Five superhero-themed levels. • Two superhero-themed mini-games.

• 29 materials. • 20 objects. • 41 decorations. • 179 stickers.

• Cheetah super-villain costume. • Justice League founder Cyborg costume. • Custom background. • Five interactive music tracks.

• 60 sound effects. This add-on is for LittleBigPlanet™ 2. Buy this add-on for LBP™ 2 and get the LittleBigPlanet™ Karting, LittleBigPlanet™ PlayStation®Vita and LittleBigPlanet™ 3 (PS4™ and PS3™) versions at NO EXTRA COST. After purchase, open the PlayStation®Store “Download List” to find this add-on ready to be downloaded.' It's just a matter of putting the VITA pack back on the EU Store. If we purchased the one above, it should be available for us.

It's that simple. Edited August 30, 2015 by fabmorais_2011. Today i have purchased from my ps vita (Store EU) ' DC Comics Premium Level Kit', and is a fraud.

This DLC add ONLY costumes, but in the description says add level, so fuck sony give me my 7 euros back, i hope they fix soon because is impossible to complete if you haven't purchase the dlc before they are de-listed, i am disgusted. All the blame goes to Mm actually, as they're the one who did the DLC. Sony just agreed to put it on sale on their store. Plus it's a level kit DLC, meaning what you'll get is costumes/skins/accessories for your sack boy/girl and materials to create your own levels. Full new levels as a DLC mostly came packed on Story DLC's, like metal gear solid, toy story, the muppets and LBP3's Journey home. When I login on the PlayStation store Portugal, the link becomes broken: About only the DC Season Pass giving you access to VITA content, no, that's not what the European Store says: Description of the DC Pack for LittleBigPlanet 2 PS3: ' Download this Premium Level Pack to get this original superhero story, plus all these goodies from the DC Comics™ universe to create your own super-powered masterpieces: • Five superhero-themed levels.

• Two superhero-themed mini-games. This add-on is for LittleBigPlanet™ 2.

Buy this add-on for LBP™ 2 and get the LittleBigPlanet™ Karting, LittleBigPlanet™ PlayStation®Vita and LittleBigPlanet™ 3 (PS4™ and PS3™) versions at NO EXTRA COST. After purchase, open the PlayStation®Store “Download List” to find this add-on ready to be downloaded.' It's just a matter of putting the VITA pack back on the EU Store. If we purchased the one above, it should be available for us. It's that simple.

Well, the DLC should be avaiable on the NA store only since my link is working, but yours, madbuk's and Goekie's isn't, since you guys are europeans. Also, I read and re-read the thing you quoted several times over and over and I'm quite sure it gives you the content for all the systems. I remember seeing the DC comics pack on LBP2, just didn't have trophies for that system. Don't have blind faith on me and buy that pack though, you won't be able to download the vita item until it's listed again on the store. Did you buy the season pass though? Or only the levels themselves? Well, the DLC should be avaiable on the NA store only since my link is working, but yours, madbuk's and Goekie's isn't, since you guys are europeans.

Also, I read and re-read the thing you quoted several times over and over and I'm quite sure it gives you the content for all the systems. I remember seeing the DC comics pack on LBP2, just didn't have trophies for that system. Don't have blind faith on me and buy that pack though, you won't be able to download the vita item until it's listed again on the store. I don't remember there even being a season pass for the Vita when I bought it (last year). You guys are overcomplicating this Forget the Season Pass.

No one complaining on this thread bought the SP. The issue is: - Your should receive the VITA pack for free if you buy the DC Comics Premium Pack listed on the EU PS Store according to the description; - The VITA pack is de-listed on the EU store, so Europeans can't receive it even though they bought the above; - HOWEVER, Europeans do get to download the listed pack on the EU PS Store, but it only gives them two customs, and they feel terribly cheated. End of story Solution: LBP staff works with Sony to re-list VITA pack on EU PS Store.

People who bought the DC Comics Premium Pack get to finally download what they bought in the first place. ------------ EDIT: Also, since the thread kind of spun out of control, I'll repeat the below info, because I think it's in the best interest of the affected people that it remains easy to find: Thread on the official PlayStation forum: Direct contact of Steve Isbell, LBP's community manager: His Twitter account: This is his email according to it: steven@littlebigplanet.com I think it would help if everyone affected writes to him as well. Don't get me wrong, I know all of you who posted with suggestions and attempts at clarification mean well, but I think we already have a good idea now of what's happening with the pack on the EU Store, so now it's time to put the pressure on the people responsible to make it available again for Europeans who already bought this and can't download it. Edited August 30, 2015 by fabmorais_2011. So are you saying I can play DC levels if I have US friend playing them and join them? AKA Cheap workaround for us 'just hunters'? But seriously, this is just getting ridiculous, I can't believe they had the nerve to do this to community, what a bullshit!

Please, if anyone has the picture, put it here!!! Also, I still haven't heard anyone has had problems with Marvel pack, I can't download it with my Vita for some reason, could someone help me out, I have it in 'Free' download state, but download list says I can't download it using this system!? Also, in-game store shows I haven't bought the pack, what should I do? Ive sent those photos as well and this is what they sent back ' Thanks for your e-mail about your Sony Entertainment Network (SEN) account. I can see from your e-mail that you’re having some problems with your SEN account.

Unfortunately, as this is in game content, we are unable to provide further assistance on this matter. You will need to contact the games publisher for further advice. I hope this helps, but if you have any other questions please contact PlayStation Support using the contact details below or by replying to this e-mail. Thank you, ' They arent going to help as ive sent a number of emails and they are copying and pasting this response, its disgraceful really. Ive actually joined twitter (and i really hate twitter) just to speak to stevenisbell! Hopefully hes the right person who can help.

Pathetic support as usual. And when you contact the games publisher, they'll tell you to contact Sony. Now i'm dealing with a non-working DLC for a very old game (Ridge Racer 7, the Decal Set 13) and they keep ignoring me or just send those automatic replies, too. I remember when they suggested to check my connection settings when i actually asked why the Oddworld New 'n' Tasty DLC were tied to PS+ instead of being permanently mine, since i paid for the game, and the Oddworld site said otherwise. I had to give up when they tried to offer me a REFUND, for something that i obtained for FREE. What a bunch of idiots, i don't even understand how i managed to re-obtain LIMBO for PS3 which was removed from my account for whatever reason.

Edited September 1, 2015 by Lance_87. I've given up PlayStation support. I have just received an email asking me the same questions they had asked when I first contacted them, none of them related to the issue. And that's after sending them four emails explaining the issue in detail. Not only that, but the emails in which I explain EVERYTHING are below the one asking questions such as 'have you tried downloading the content again?' I have never in my whole life seen such a disdainful, incompetent customer support. Frankly, it seems no one cares: not Sony, not the developer, anyone.

Hey i just recieved this email, i cant tell if they just want me to shut up or if they are taking it more seriously. Here is what they sent me; 'Thanks for your e-mail to PlayStation Support I can confirm that your case has been escalated and we are looking into the matter for you. Unfortunately I can not confirm any time scale as we work on a queue based system. One of our team will contact you when we have an update for you. Please be aware that by replying to this e-mail you will knock yourself out of the queue and will cause your case to take longer to be processed.