Carcassonne Die Katharer Pdf To Word

Carcassonne Die Katharer Pdf To WordCarcassonne Die Katharer Pdf To Word

At the CarcassonneCentral forum we have the CAR - 'Carcassonne - The Complete Annotated Rules'. In the past Matt Harper was working on this. Obervet03 started this year with the CAR 6.0. I'm helping Obervet03 with the correction reading of the rules for the next coming CAR 6.2 and what I already did for the current CAR 6.1. Here are some links to the new rules and clarifications for the next coming CAR 6.2: Changes in the rules - BigBox4 (Obervet03 did the correction reading for the translation) We have also finished the translation and correction reading for the new expansions: here the original rule from Spielbox here the translation by Carcking And also the response of my meeting at Essen with HiG is finished - -. Whenever a city, road or cloister is completed in which at least one player scores points, but the player placing the final tile does not, this player may deploy one follower from his or her supply to a city quarter of his or her choice.

Die Burgstadt Carcassonne im Land der Katharer ist so. Auch die Bewohner von Carcassonne mussten lange Zeit heldenhaften. Reise _207.pdf.

BigBox2 - English When a player places a tile that causes at least one of his opponents to score at least 1 point while the placing player scores nothing, the placing player, at the end of his turn, may place one follower from his supply on the city quarter of his choice. This correction will also come in the next CAR 6.2. CAR6.1 - Footnote 364 Portions of this paragraph are quite unclear in the original German and need further clarification. Based on most parts of the rules, it seems that only one figure is moved for each mage tile placement. What we know: If neither figure is in play, the active player brings one into play. If both figures are in play, the player moves one of the figures to a different feature.

What we don’t know: What if only one figure is in play? Does the player choose one or the other to move? Given the use of the word “must”, it seems that the one in play has to be moved, while movement of the other is optional. Further help is needed.[/size] I also talked with HiG - Georg Wild and Christof Tisch - at Spiel 2012 in Essen about the Mage & Witch: Only one (1) figure (Mage or Witch) is moving or placing. Tekken Tag Tournament 2 Rapidshare. Both figures are not in play – only one figure (Mage or Witch) is placing to come in play. One figure is not in play and the other figure is already in play: The player has the choice to move or to place one (1) figure (that means not both figures). That means the player can move a figure (that one what is already in play) or can place a figure (that one what is not yet in play).

It is not necessary that then both figures are then in play. If the player moves a figure (that one what is already in play) – the other figure still stays outside the play. Both figures are already in play – only one figure (Mage or Witch) is moving from one tile to an other tile.

A follower (or ') on a tile, showing the walls and buildings of the town. The game board is a medieval landscape built by the players as the game progresses. The game starts with a single terrain tile face up and 71 others shuffled face down for the players to draw from. On each turn a player draws a new terrain tile and places it adjacent to tiles that are already face up. The new tile must be placed in a way that extends features on the tiles it touches: roads must connect to roads, fields to fields, and cities to cities. After placing each new tile, the placing player may opt to station a piece (called a 'follower' or 'meeple') on a feature of that newly placed tile. The placing player may not use a follower to claim any features of the tile that extend or connect features already claimed by another player.

However, it is possible for terrain features claimed by opposing players to become 'shared' by the subsequent placement of tiles connecting them. For example, two field tiles which each have a follower can become connected into a single field by another terrain tile. The game ends when the last tile has been placed. Lana Del Rey Summertime Sadness Скачать Бесплатно Зайцев.

At that time, all features (including fields) score points for the players with the most followers on them. The player with the most points wins the game. Scoring [ ] During the players' turns, cities, cloisters, and roads (but not fields) are scored when they are completed—cities and roads when they are completed (i.e. Contain no unfinished edges from which they may be expanded), and cloisters when surrounded by eight tiles. At the end of the game, when there are no tiles remaining, all incomplete features are scored.

Points are awarded to the players with the most followers in a feature. If there is a tie for the most followers in any given feature, all of the tied players are awarded the full number of points. In general (see table), points are awarded for the number of tiles covered by a feature; cloisters score for neighboring tiles; and fields score based on the number of connected completed cities. Once a feature is scored, all of the followers in that feature are returned to their owners. Feature Completed during play Game end City 2 points per tile + 2 points per pennant 1 point per tile + 1 point per pennant Road 1 point per tile Cloister 1 point + 1 point for each of the surrounding tiles Fields (Not scored) 3 points for each completed city bordering the field.

Older editions [ ] There are two older editions of Carcassonne, differing in scoring of cities and fields. Though, until recently, the first edition scoring rules were included with English releases of Carcassonne, third edition rules are now included with all editions (including the Xbox 360 and travel versions), and are assumed by all expansions in all languages. In the first and second editions of the game, completed cities covering just two tiles scored two points (one per tile) and one extra point for every pennant that resides in the city.

This exception is removed from the third edition, in which there is no difference between two-tile cities and cities of larger size. The greatest divergence in scoring rules between the editions of Carcassonne is in scoring for fields.

In the first edition, the players with the greatest number of followers adjacent to a city were awarded four points for that city. Thus, followers from different fields contributed to the scoring for a city, and followers on a field may contribute to the scoring for multiple cities. The second edition considered different fields separately – for each field, the players with the greatest number of followers in a field scored three points for each city adjacent to the field, although points were only scored once for any given city.

The third edition removes these exceptions and brings field scoring in line with the scoring of other features. Game interest [ ]. Walls of in France Carcassonne is considered to be an excellent 'gateway game' by many board game players as it is a game that can be used to introduce new players to board games. The rules are simple, no one is ever eliminated, and the play is fast. A typical game, without any expansions, takes about 45 minutes to play. There is a substantial luck component to the game; however, good tactics greatly improve one's chances of winning. Examples of tactical considerations include: • Conserving followers.

Since each player has only seven followers, it can be easy to run out. This is especially important with fewer players, because then each player will play more tiles during the game. • Joining in on other players' features. Often it is possible to add a separate road or castle segment near a big road or castle and join them up. This allows a player to gain points from their opponents' work. • Avoiding sharing. An advantage can be gained by preventing other players from getting points.

This is more important with fewer players, or if the sharing player is doing well. • Judicious placement of followers in fields. Followers in the right field can be worth a lot of points. However, once placed, they are there for the whole game. • Trapping opponents' followers. Not all possible tile configurations exist in the game.

So if a player knows which tiles exist or are more common, they can create situations where it is hard or impossible for an opponent to complete some feature. The result is the opponent's follower is stuck in something half-completed.

Box contents [ ]. Distribution of tiles of Carcassonne, including The River expansion categorised by number of city and road boundaries The 2000 base box contains the following items: • 72 terrain tiles, each 45 mm (1.8 in) × 45 mm (1.8 in) × 2 mm (0.079 in) • 1 score table of up to 50 points • 40 wood followers in 5 colors (8 followers of each color) • Instructions on 4 sheets The 2014 redesign contains the same items as the original and also adds the following items: • 5 Abbot followers (1 in each color) • 12 tiles from the River expansion. Expansions [ ].